Total Skill Points
Skill Points Spent
Skill Points Left
LVL
ABILITIES
1
Regrowth
1
Nurture
1
Staff
1
Cloth Armor
1
Leather Armor
1
Shields (Small)
1
Blunt
1
Blades
5
Regrowth Spec.
5
Nurture Spec.
5
Music
5
Music Spec.
5
Blunt
5
Blades
10
Evade I
15
Reinforced Armor
25
Evade II
POINTS
STR
CON T
DEX
QUI
INT
PIE
EMP S
CHA P
Regrowth
Spec :
Cost : 2 Spent : 0
Minor Heal
Heals target for a very small amount of health. Casts quickly and uses little power.
1 3 5 8 11 14 18 23 29 37 47
6 HP
Heal
Heals target for a small amount of health. Uses little power.
4 6 9 12 16 21 27 31 36 46
Resurrection
Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.)
10
Minor Group Heal
Heals every member of the group for a small amount of health.
15 25 35 45
Regrowth Specialization - Regrowth Spec.
Major Heal
Heals target.
5 8 11 15 20 26 33 42
Health Regeneration (Group, Song)
Song that increases the group's rate of health regeneration, reducing downtime between battles. Only one song can be sung at a time.
6 14 25 35 45
Cure Disease
Attempts to cure target of all disease.
7
Cure Poison
Attempts to cure target of all poisons.
9
Resurrection
Brings target back to life, and restores a portion of their health and power, and eliminates the experience penalty and con loss they would have suffered were they to have /released. (Note that con loss still applies when resurrected on a PvP server.)
16
Group Heal
Heals every member of the group.
17 27 37 47
Nurture
Spec :
Cost : 2 Spent : 0
Shield
Adds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.
2 4 6 9 12 17 21 26 32 45
Buff (Strength)
Increases the target's Strength, which will cause it to be able to carry more weight, do more damage and be more effective in melee combat.
3 7 14 20 30 41 50
Buff (Constitution)
Increases the target's Constitution, which will cause it to be able to take more damage.
5 11 15 24 33 43
Buff (Dexterity)
Increases the target's Dexterity, which will cause it to be more effective in melee combat and to cast spells faster.
8 13 19 28 38 48
Nurture Specialization - Nurture Spec.
Fatigue Regeneration (Group, Song)
Everyone in the caster's group gains an increase to their rate of fatigue regeneration, allowing them to sprint farther or use more melee combat styles. Only one song can be sung at a time.
2 12 22 32 42
Speed (Group, Song)
The movement speed of the caster and his/her group is greatly increased. Does not work in combat. Only one song can be sung at a time.
3 13 23 33 43
Power Regeneration (Group, Song)
Song that increases the group's rate of power regeneration, reducing downtime between battles. Only one song can be sung at a time.
10 21 30 39 50
Music
Spec :
Cost : 2 Spent : 0
Mesmerise
Target is stunned and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break.
1 5 10 16 21 28 36 43
Amnesia
Chance that the target's 'hate list' (which controls which target a monster will attack next) is cleared; it becomes then very easy for other group members to 'taunt' or distract. This will cause player characters to lose their selected target.
2
Amnesia (AOE)
Chance that the target's 'hate list' (which controls which target a monster will attack next) is cleared; it becomes then very easy for other group members to 'taunt' or distract. This will cause player characters to lose their selected target. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius.
12 22 32 42
Remove Mesmerisation
Target is no longer mesmerised.
24
Music Specialization - Music Spec.
Damage (Instant)
Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat.
1 4 7 12 18 25 34 44
Confusion
Target has a chance to switch targets that they are fighting. There is a smaller chance that they will actually attack one of their own allies.
3 8 14 20 26 32 38 48
Mesmerise (AOE)
Target is stunned and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius. The spell's effect may be more easily resisted further away from the spell's center.
10 16 21 28 36 43
Mesmerise (Instant)
Target is stunned and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This spell can be cast while in combat.
29
Mesmerise (AOE, Instant)
Target is stunned and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius. The spell's effect may be more easily resisted further away from the spell's center. Spell can be cast during combat.
37 47
Resistance (Group, Song)
Everyone in the caster's group gains an addition to the given damage type(s). Only one song can be sung at a time.